stellaris what causes late game lag. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. stellaris what causes late game lag

 
 Some of this will depend on your rig, but larger galaxies have a significantly higher performance impactstellaris what causes late game lag  Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system

1. I find limiting the mods I use helps. I was getting really tired of in-game lag on my 6-year old computer. I don't suggest changing pop growth stuff unless you know what you're doing. It gets quite slow in the late game and you just need to live with it. Reply reply Home; Popular; TOPICS. It is not the same experience. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. The answer is simply none. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. Aug 16, 2021. e. Calen Nov 16, 2020 @ 7:39pm. Rule 4: I'm having trouble with late game lag and want to know what causes it. These two are great for that. Stellaris: Bug Reports. Archived post. which show the pop's reaction to transitions between some states. Stellaris is Stuttering. 3. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. Your end game is likely too late. There is no reason to play this game otherwise. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Every time you hit a new month the game completely freezes. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. #7. I want to paint the map with my spawn! My seed! Well, good news! I have. You haven't found a solution because there isn't one. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. 3 UI scaling and i can't use mods in ironman mode. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. ago. Not even Stellaris or eu4 lags like that fully modded. I already had the standard Stellaris late-game lag, but under 2. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. The fact is that Stellaris's engine isn't the best. Struggling with late game. The best way to fix end-game lag is to not buy DLC. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Jul 21, 2022. I already. King Harkinian. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. SPOILER: 3. Go to properties, and I think there’s a tab somewhere for overlay. Fewer empires = fewer calculations. Absolutely refreshing to play at early-game speeds all the time. Indeed: late game performance is pretty smooth for the most part. You have probably noticed that a ingame day passes much slower than it did when you first started the save. The lag is also inconsistent between saves. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. I already had the standard Stellaris late-game lag, but under 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. R5: So I broke my game on Xbox with late game lag in mid game. This should be standard in any player, sorry Gamer™ toolbox. 3 patch. You can have a fancy CPU or GPU, but the games coding makes it worthless. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. There is no reason to play this game otherwise. Planetary Diversity. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. e. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. Late game stellaris is a chaotic place, full of lag. Tree Diagram May 14, 2016 @ 6:22pm. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. 408K subscribers in the Stellaris community. So, yeah. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. 4 test branch fixes the worst of the stutter. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Also, always turn Xeno-Compatibility off. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Essentially there is no meaningful year cap to Stellaris. As a result, the number of. The main solution I use is the one above. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Turn on planetary/sector automation. It's called Mass Genocide. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. I haven't encountered any crashes with vanilla large late-stage game. 5GHz processor, eight gigs of RAM. 3. The engine stellaris runs in only uses 1 cpu core, like all pdx games. however the start was always decently smooth. #4. Generally less pops = more performance. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. So my game freezes late game (2400+) . Might have found a way to reduce late game lag from l-gates . finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. But Late game it could be up to 5 or even 10 tims longer. No Advanced Starts, the same problem as with the difficulty settings. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. 8. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. Also, the game needa optimization, it's pretty buggy as of now. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. I never experienced such stuttering before. Causing a constant slowdown instead of a spike lagg. Premium Powerups Explore Gaming. Description. Showing 1 - 2 of 2 comments. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. The objective behind the changes introduced in the 3. Disabling Xeno-Compatibility is a big one. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Increasing Late Game Stability. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Deciding how you prepare for the end-game crisis can determine your goals for the late game. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. 0 I'd have no lag at all when opening the species page. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. So you want to reduce those. 2. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. The main thing that causes lag is apparently pops. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. But late game lag gets to be terrible, and my system is no slacker. Try playing Factorio if you want to try playing an optimized game. Edit: lag isolated to. I players and upgraded their fleets for them and it made the lag vanish. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. i was really looking forward to this update and the performance improvements but it. There are some mods that help with the lag, but those mess up the already messed up AI. These are also important for improving late game performance by slowing pop growth. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Rule 4: I'm having trouble with late game lag and want to know what causes it. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Ive tested this out and switched to all A. Fix. . There is the "ScanLine Sync" option to play with. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. ErenIsNotADevil • 1 yr. #3. That may just be a failure of my recall, and i hope someone else will have a good answer for you. ♥♥♥♥. Like seriously, I would have arorund 500. I tried to play the egalitarian multi/species democracy twice. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. 75 or 1 4. 2. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. I have lag, but really no worse than other games like this like Distant Worlds. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Other then mentioned settings a way better cpu or wait for paradox to improve better. Tried every console command there is. 2400 is the default endgame, and 2400 is the point where lag really hits. This fix works on any galaxy size and any map settings. 4 PATCH NOTES. Xeno Compatibility is always banned by mod just for this. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. it will still lag, but not quite so bad. It's a nearly decade old game running on a nearly 2 decade old engine. 3 versions and 2. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. Advertisement Coins. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. This should be standard in any player, sorry Gamer™ toolbox. Very easy to validate on your PC. 4 to see if it's fixed for me or not. The best thing to reduce the current late game lag in 2. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Lol its like Moo all over again. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Meaning your sweet 8 core processor works 8. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. I know you can't make people pay for performance improvements (I think. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. Limit the FPS to obtain the "no-tearing" effect without the lag. it tends to happen late-game). Its about pops (not just yours, all the pops in the galaxy). Stellaris: Bug Reports. Good PC. Whatever the tick that does the majority of the game calculations causes a hiccup. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. Pulling all pop data including all traits. Late game stellaris is a chaotic place, full of lag. /topic I have a decent PC, a 3. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Activate gateways in-game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also don't make HUGE sectors. 7 (b1a8) and 2. So I’ve played about 10-12 games now late into 2500-2600. 09MHz (slightly overclocked) on a ROG Maximus VIII. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. My most recent playthrough has more or less stopped functioning. But i played this game again after 2 years and spent a lot on DLC. 45. For quire a few reasons: 1. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. I always found that game difficulty tends to buff early game AI, not late game. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. it's a coding problem. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. As populations baloon this obviously becomes a problem. Your. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. Some mods can absolutely kill your game. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. But its a pop thing even though lately its a lot better. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Late game lag is horrible. . The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). ago. 5 habitable planets (I don't like playing with any more than that because of micromanagement). ii. ) Dormant Gates should be dropped to 0 2. Define late game. Seems to get truly bad after about. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). I can't reproduce this with other games, including CK2 or EU IV. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. 6 late game! Of course, that may depend on the machine and game settings. There are. It'll run fine for . 2 performance does not increase after the crisis hits. So, yeah. Your. Subscribe. I also can't control the mousewheel speed from Windows, i. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Stellaris 50348 Bug Reports 30675 Suggestions. Jan 6, 2014 1. It is called late game lag for a reason. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Growth Required Scaling – . 3 beta patch but it doesn't seem to play any better than the 2. #8. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Very excited for the 2. literally. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. 3. 2. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. OddballAdvent • 7 min. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. Less pops means less of that as well, which is what EDAI provides some of for late-game. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. Its really bad in multiplayer. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. Civics Expanded+. So POP count keeps going up and up. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. 2's performance is at all times worse then previous versions. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. Every 4x game lags end game. Very excited for the 2. However, I think It's NOT the slowed growth per se. Forget late-game tech, what Stellaris needs is late-game story pack content. It's not the ship models being rendered that contributes to lag. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. 9. Performance is also improved proportionately. While you could reduce the amount of pops that causes issues with jobs. So to reduce lag in existing games: Purge empires. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. Neither of those seem to have a major fps crash though, at least not that i've observed. 8 comments. Crazytrain334 Dec 13, 2017 @ 1:08pm. 4 game version? Yep, been dealing with this as well (modded to elaborate). In Stellaris I only play on max size medium maps. Simply disabling ship rendering completely is a quick way to eliminate all this lag. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. That means the less type of pops. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. New comments cannot be posted and votes cannot be cast. Business, Economics, and Finance. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). 3 beta patch but it doesn't seem to play any better than the 2. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Even though combat is basic but so is pretty much everything in Stellaris lol . #3. The further into a save you get you will start to experience something known as late game lag. I use a i7-6700 @ 4. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. When I moved game to SSD they disappeared. . 6. 5. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. This game only supports the multiple species on a planet idea by name, the engine can't handle it. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. In my test game, while in a system with a stack of all fleets, FPS goes from 9. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Game is paused during demo, outliner sections are collapsed and outliner update rate is. ---Choose to close or change the original job assignment system to increase the late game speed a little. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Consistant frame lag/drops. Solution? overclock the monitor to 75Hz and limit the fps on. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Limit the FPS to obtain the "no-tearing" effect without the lag. I did some digging around and found that some major causes of late game lag are large number of. Less stars. Oblivion Jun 8, 2020 @ 10:53pm. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. The only notable slowdown at normal speed is fleets moving along hyperlanes. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Agreed. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. Mar 30, 2020. CryptoEnd game lag is still sorta there, seems better but still exists. Vicky 3 should be able to avoid this due to the way POPs are modeled. The problem lies in the lack of CPU threads the engine makes use of. 1. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. . Then, I wrote down what date the in-game calendar advanced to. i have no mods installed and have verified cache it happens no matter what game speed i use. The answer is simply none. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. OddballAdvent • 7 min. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. MrHappyFeet87 • Hive Mind • 10 days ago. Originally posted by Elitewrecker PT: 2500 is the default game end date. 3. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. The main issue comes back to lag. Other then mentioned settings a way better cpu or wait for paradox to improve better. There are. iii. lol, inb4 they add a vic3 option to disable migrations. In late game the time advancement may slow down a bit sometimes, but not the fps. 25 primitives. Fubarp • 2 yr. 1. Best bet is to go full blown on genocide and stunt your own population growth. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. Kill them all, to free your cpu. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. The calculation uses multiplication whenever it's possible. This is caused by high pop counts, among other things. Genocide. (Well, you could with ascension perks, but that is falling to the otherside of the horse, it removes all uqniueness). 7 update, but when I loaded a late-game 2. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game.